Nintendojo.com
Member Log In or Register
Nintendojo.com

Home
News
Previews
Reviews

Columns & Editorials
Interviews
Specials
Podcast (RSS)

Forums
Twitter Feed
Contact
Hiring

previews info and tools





Game Boy Advance
GENRE
Puzzle
DEVELOPER
Nintendo
PUBLISHER
Nintendo
CONNECTIVITY
No
EXPECTED RELEASE DATE
Japan: July 27
BUY NOW AT

bit Generations: Digidrive

The most unique bit Generations game may also be the least accessible. Must game innovation play second fiddle to game accessibility? No, yet here that may be the case. Importers will want to read Digidrive's manual in hope that it sheds some light on the game.

media

Digidrive Digidrive

impressions

At first glance the "drive" in Digidrive appears to refer to traffic. Vehicles traverse an intersection, controlled with the D-pad. But what's that gauge to the right? A spinning cog on a shaft appears to be closing on a puck-like circle, a distance gauge in the upper right. The wedge-shaped vehicles "park" stacking up in like-colored chevrons, filling up gauges. All three colors combined touch off the fuel in the gauge, causing the puck to shoot forward for meters at a time, according to the distance gauge. Perhaps the "drive" in Digidrive is the entire system; players sorting colors in an effort to drive a puck forward.

Digidrive contains two modes, Single and VS. Single mode has selectable difficulty levels while in VS mode the difficulty is in playing against an opponent, their puck distance visible just behind your own. As with all the games in the bit Generations series, to play multiplayer both players must have a wirelessly enabled GBA.

Players have the most choice in game settings of any bit Generations game, with color scheme and music selectable for your viewing and listening pleasure. The cool indigo and gray theme looks to be a welcome respite from the more striking red and black. Digidrive's soundtrack is more techno-ambient hip than that of Dotstream. Its visuals place it in a realm of its own, leaving the impression of a game that's back from the future.

word on the street

Digidrive is one game where being able to read the instruction manual will help. Not only is the premise alien, but rules, combos and goals are not immediately recognizable. Yes, it can all be sorted out; but be prepared to spend some trial-and-error time. At least for importers unable to read Japanese, patience and frustration thresholds will figure into enjoyment of Digidrive.

press release notes

Dots and lines, colors and sounds. bit Generations.

  • Dotstream
  • Boundish
  • Dialhex
  • Coloris
  • Orbital
  • Digidrive
  • Soundvoyager

overall

The bit Generations software experiment by Nintendo is looking to reveal the roots of fun gameplay through simple, accessible design. All games in the series are retro-hip with little to no Japanese in them; yet they won't officially reach western shores for months to come, if at all. Intrigued? Why wait? Import!





WRITER INFORMATION
Staff Avatar Paul Starke
Staff Profile | Email
"In Japan this was named a 'trouble bug.' (...Is it really a bug?)"


DOJO TECH
Bookmark and Share
This Story in Printer Friendly Format

E-Mail This Story

Search Our Website:



All original content 1996 - 2010 Nintendojo.com Nintendojo is an independent website and is not affiliated with Nintendo of America or Nintendo Co. Ltd. All third party images, characters, and names are property of their original creators. About | Contact | Hiring